Deal based training wheels pretty flower

Source · cliffweb Credit · Annoyance

Two people start a scene and then after a few lines we pause to figure out what each character's deal is.

Two people start a scene and then after a few lines we pause to figure out what each character's deal is. Restarting the scene with focus and something to hold on to.

Round 1

  • 2 players up, they start a normal scene with a suggestion. Who what where and all that
  • After about 3 lines from each player, the scene is paused
  • Each player is asked what their characters “deal” is:
  • I think, I feel, I need, I want
  • How do you feel about the other player?
  • How do you feel about this situation?
  • What’s a weird fact about yourself?
  • Resume the scene, but the characters should now be heightened based on their deal, they must not drop their deal!

Round 2

  • Same as above but now the back-line can tag in and create a tag run for one of the characters, heightening their deal
  • After a “petal” has been heightened as far as it can go, the tag run is wiped and we go back to the base scene
  • One both characters have had a “petal” the scene is wiped completely

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